Note: This is a work in progress and will be formatting errors. Read more about the project on the home page.
set
[the
] icon of button ¬ to posInteger
set
[the
] icon of button ¬ to text
text
is the name of an icon. icon
property returns or sets the icon displayed by a button. Setting it is the same as choosing an icon from the Button Info dialog box. HyperCard sets the function the result
to "Can't find that icon."
if it can’t find the icon (otherwise the result
is empty
). icon
property is an integer corresponding to the ID number of an available icon resource. If a button has no icon, the icon
property is 0. For an icon to be displayed on a button, its resource must be available in the current stack, one of the stacks currently being used, the Home stack, or HyperCard itself. card
] button id posInteger
[of card
]
[card
] button text
[of card
] -- name
[card
] button posInteger
[of card
]ordinal
[card
] button
[of card
]
bkgnd
button id posInteger
[of card
]bkgnd button text
[of card
] -- namebkgnd button posInteger
[of card
]ordinal bkgnd button
[of card
]
For example:card button id 3894
card button "Return"
card button 1
first card button
bkgnd button 2 of card 2
last bkgnd button
When used inside a button script:me
When a button receives a message:[the] target
A button can also be referred to as a part when you’re talking about its position among all buttons and fields within the same card or background.
3
67 mod 13
the number of bg fields
the number of backgrounds
the number of cards div 2
See also: background, bkgnd, button, card, chunk,
field,
menu
, and menuItem
"Hello"
"The sum is:" && 3
card field 1
line 1 of bg fld "Address"
the Message box
the selection
myVar -- a variable
See also: background, bkgnd, button, card, field,
menu
, menuItem, and stack
Properties
Version 0.7b1 (March 24, 2022)