Note: This is a work in progress and will be formatting errors. Read more about the project on the home page. scriptingLanguageset [the] scriptingLanguage ¬ [of object ] to languageName where languageName is HyperTalk or the name of any OSA-compliant scripting system such as AppleScript. The scriptingLanguage property sets or retrieves the scripting system of the object or (when you don't use of object ) of the message box. LanguageName must be present in the computer's system resources. The message box and each individual object can all respond to different scripting systems. You can also set the scriptingLanguage property for an object by choosing from the Scripting Language pop-up menu at the top of each object's script editor window. The default languageName is HyperTalk. Examples
PlaceholdersobjectHyperTalk DefinitionThe object HyperCard , or any expression that identifies an object by name, number, or id.For example:
AppleScript DefinitionAn identifiable part of an application, or a thing within an application that can respond to commands. Related Topics
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Version 0.7b1 (March 24, 2022)