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The show command displays HyperCard objects and elements.
Show menuBar displays the menu bar at the top of the screen (unless the screen is locked). Show titleBar displays the title bar on the card window if it’s been hidden. (Normally, the title bar is visible.)
Show groups displays a two-pixel gray underline for all text that has the group text style. (By default, the group text style is invisible.) The underline appears for grouped text in every field (in all stacks). Use the hide groups command to remove the underline.
The show card forms display the specified cards in the current stack in turn, beginning with the next card or the next marked card.
The other forms of the show command display the card or background picture, a window, or an object at a specified location on the screen. If the point is not given, the window or object is displayed at its previous location.
Showing a window makes it the frontmost window. With external windows, an external command or external function must first create a window before show will work on it. Show does not create windows.
An expression that evaluates to a positive integer.
For example:
See also: background, bkgnd, button, card, chunk, field, menu, and menuItem
An expression that identifies a card by name, number, or id using one of the following forms (in AppleScript, use “background” in place of “bkgnd”):
For example:
When used inside a card script in HyperTalk: me
When a card receives a message: [the] target
See also: button and field
A HyperTalk expression that identifies a background by name, number, or id, using one of the following forms:
For example:
From within a background script, the term me refers to that background.
When a background receives a the message [the] target, that message is referring to the background.
See also: card
An expression that identifies a field by name, number, or id using one of the following forms (in AppleScript, use “background” in place of “bkgnd”):
For example:
When used inside a field script in HyperTalk: me
When a field receives a message: [the] target
A field can also be referred to as a part when you’re talking about its position among all buttons and fields within the same card or background.
HyperTalk Definition
An expression that evaluates to a specific screen location, in the form of two integers separated by a comma.
Item 1 of a point is the horizontal offset (in pixels). Item 2 of a point is the vertical offset (in pixels). For example:
AppleScript Definition
An expression that evaluates to a specific screen location, in the form of a list with two integer elements. For example:
HyperTalk Definition
An expression that identifies a button by name, number, or id, using one of the following forms:
For example:
When used inside a button script: me
When a button receives a message: [the] target
A button can also be referred to as a part when you’re talking about its position among all buttons and fields within the same card or background.
AppleScript Definition
An expression that identifies a button by name, number, or id, using the same forms as HyperTalk except that “background” must be used in place of “bkgnd”.
One of HyperCard’s built-in windows, the window containing the current stack (called the card window), or any other window containing a stack, as follows:
Note: If a window containing a stack is inactive, you can set only its location and visible properties.
Important: External windows can’t be substituted for the window placeholder (see the externalWindow placeHolder).
A window displayed by an external command or an external function; a window that’s not one of HyperCard’s built-in windows:
See also: window placeholder