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pop

pop card
pop card { into | after | before } ¬
[chunk of] container

The pop card command retrieves the identification (full card ID and stack path name) of a card previously saved with the push card command.

If you don’t provide a container to hold the card information, pop goes directly to the popped card.

If you do specify a container, pop puts the card’s identification into the container, and you don’t go anywhere. You can then check the card ID or stack to decide whether you want to return to that card.

Examples

pop card
pop card into theCard
pop card before bkgnd field "History List"
pop card after last line of bkgnd field "History List"

Demo Script

on goHomeAndBack
set lockmessages to true -- to leave this field up
push this card
go to card 3 of stack "Home"
wait 30
pop card
end goHomeAndBack

Related Topics

Placeholders

chunk

One of the following forms (or combinations thereof):

ordinal character
character posInteger [to posInteger]
ordinal word
word posInteger [to posInteger]
ordinal item
item posInteger [to posInteger]
ordinal line
line posInteger [to posInteger]

For example:

first character
second item
middle line
character 1
char 1 to 10
word 3
item 5 to (the number of items of me)
line 1 to 10
char 1 to 10 of word 2 to 4 of ¬
line 3 to 6

A chunk combined with of and a container is called a chunk expression. For example: line 1 of card field "index"

Important: You can’t combine a stack name with a chunk expression—you can only refer to a chunk in the current stack.

container

HyperTalk Definition

A place where you can store and retrieve a value.

There are six types of containers in HyperCard: a variable, a button, a field, the selection, the Message box, and menus.

myVariable
[the] selection
the Message box
btn 3
bg btn "Names"
card field 1
bkgnd field "Total"
menu 2
menu "Edit"

Additionally, you can refer to a button or field by its part number:

card part 1
last background part

AppleScript Definition

An object that contains one or more other objects, known as elements of the container. In a reference, the container specifies where to find an object. You specify containers with the reserved words of or in.

You can also use the possesive form ('s) to specify containers. For example, in

first window's name

the container is first window. The object it contains is a name property.

HyperTalk Reference


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