Note: This is a work in progress and will be formatting errors. Read more about the project on the home page.
show menuBar
show titleBar
show groups
show all cards
show marked cards
show posInteger cards
show card picture
show background picture
show picture of card
show picture of bkgnd
show field [at point]
show button [at point]
show window [at point]
show externalWindow [at point]
The show
command displays HyperCard objects and elements.
Show menuBar
displays the menu bar at the top of the screen (unless the screen is locked). Show titleBar
displays the title bar on the card window if it’s been hidden. (Normally, the title bar is visible.)
Show groups
displays a two-pixel gray underline for all text that has the group
text style. (By default, the group
text style is invisible.) The underline appears for grouped text in every field (in all stacks). Use the hide groups
command to remove the underline.
The show card
forms display the specified cards in the current stack in turn, beginning with the next card or the next marked card.
The other forms of the show
command display the card or background picture, a window, or an object at a specified location on the screen. If the point is not given, the window or object is displayed at its previous location.
Showing a window makes it the frontmost window. With external windows, an external command or external function must first create a window before show
will work on it. Show
does not create windows.
on showPictureDemo
-- draw a picture and show it only when done:
show bkgnd field "demo field"
hide card picture
drawPicture -- see below
show card picture
displayMessage "Click the mouse" & return & "to continue..."
set the cursor to arrow
wait until the mouseClick
lock screen
doMenu "revert" -- Don't keep the new picture
choose browse tool
unlock screen with dissolve slowly
hide bkgnd field "demo field"
end showPictureDemo
on drawPicture
setUpPaint
put "50,16,12,10,9,8,7,6,5,4,3" into theSides
repeat with itemNum = 1 to the number of items in theSides
set polysides to (item itemNum of theSides)
drag from "240,160" to "240,250"
end repeat
end drawPicture
on setUpPaint
set lineSize to 1
choose regular polygon tool
set the pattern to 1
set centered to true
set filled to true
set grid to false
end setUpPaint
3
67 mod 13
the number of bg fields
the number of backgrounds
the number of cards div 2
See also: background, bkgnd, button, card, chunk,
field,
menu
, and menuItem
recent card
back
forth
card id posInteger
[of bkgnd
]card text
[of bkgnd
] -- namecard posInteger
[of bkgnd
] -- numberordinal card
[of bkgnd
]position card
[of bkgnd
]ordinal
marked cardposition marked cardmarked card posIntegercard id 3894
card "Index"
card 1 of background 1
prev card
previous card of this background
next card
this card
first card
last card
middle card
any card
first marked card
last marked card
next marked card
previous marked card
marked card 1
marked card (the number of marked cards)
When used inside a card script in HyperTalk:me
When a card receives a message:[the] target
See also: button
and field
bkgnd id posInteger
bkgnd text -- name
bkgnd posInteger -- number
ordinal bkgnd
position bkgnd
bkgnd id 3894
bkgnd "Index"
bkgnd 1
prev bkgnd
previous bkgnd
next bkgnd
this bkgnd
first bkgnd
last bkgnd
middle bkgnd
any bkgnd
From within a background script, the term me
refers to that background.
When a background receives a the message [the] target,
that message is referring to the background.
See also: card
card
field id posInteger
[of card
]card field text
[of card
] -- namecard field posInteger
[of card
]ordinal card field
[of card
]
[bkgnd
] field id posInteger
[of card
]
[bkgnd
] field text
[of card
] -- name
[bkgnd
] field posInteger
[of card
]ordinal
[bkgnd
] field
[of card
]card field id 3894
card field "My Notes"
card field 1
first card field
background field 3 of card 1
When used inside a field script in HyperTalk:me
When a field receives a message:[the] target
91,303
"91,303"
"30" & "," & "100"
the clickLoc
AppleScript DefinitionAn expression that evaluates to a specific screen location, in the form of a list with two integer elements. For example:card
] button id posInteger
[of card
]
[card
] button text
[of card
] -- name
[card
] button posInteger
[of card
]ordinal
[card
] button
[of card
]
bkgnd
button id posInteger
[of card
]bkgnd button text
[of card
] -- namebkgnd button posInteger
[of card
]ordinal bkgnd button
[of card
]
For example:card button id 3894
card button "Return"
card button 1
first card button
bkgnd button 2 of card 2
last bkgnd button
When used inside a button script:me
When a button receives a message:[the] target
A button can also be referred to as a part when you’re talking about its position among all buttons and fields within the same card or background.card window
tool window
window "tools"
pattern window
window "Patterns"
scroll window
window "scroll"
[the] message [window]
[the] message [box]
[the] msg [window]
[the] msg [box]
window "message"
message watcher
window "message watcher"
variable watcher
window "variable watcher"
window "Home"
window "Readymade Buttons"
-- if longWindowTitles is true:
window "My HD:Home"
window 6
window ID 21403082
Note: If a window containing a stack is inactive, you can set only its location
and visible
properties.
Important: External windows can’t be substituted for the window
placeholder (see the externalWindow
placeHolder).
window "navigator"
window "Script of stack My HD:Home"
window "JT's Cool Palette"
See also: window
placeholder
Commands
Version 0.7b1 (March 24, 2022)