Note: This is a work in progress and many formatting issues have been fixed. Read more about the project on the home page.
height
set [the] height of button to integer
set [the] height of field to integer
set [the] height of card to integer
set [the] height of window to integer
get [the] height of menuBar
The height
property returns or sets an integer equal to the height in pixels of an object or window. Setting the height of a button, field, or window resizes it. HyperCard maintains the location (center coordinate) of the object, expanding or shrinking it on both sides evenly.
Setting the height of a card resizes all the cards in a stack. HyperCard forces the integer specifying the height to be an even number greater than 64 pixels.
You can't set the height of the menu bar.
Examples
the height of card button 1
the height of bkgnd field id 34
the height of this card
the height of message box
the height of tool window
the height of card window
set the height of bkgnd button "Next" to the height of bg btn "Prev"
Demo Script
on growAndShrinkButton
repeat 15
set height of bkgnd btn "Run the Script" to ¬
(the height of bkgnd btn "Run the Script") + 2
wait 1
end repeat
repeat 15
set height of bkgnd btn "Run the Script" to ¬
(the height of bkgnd btn "Run the Script") - 2
wait 1
end repeat
end growAndShrinkButton
Related Topics
Placeholders
button
HyperTalk Definition
An expression that identifies a button by name, number, or id, using one of the following forms:
[card] button id posInteger [of card]
[card] button text [of card] -- name
[card] button posInteger [of card]
ordinal [card] button [of card]
bkgnd button id posInteger [of card]
bkgnd button text [of card] -- name
bkgnd button posInteger [of card]
ordinal bkgnd button [of card]
For example:
card button id 3894
card button "Return"
card button 1
first card button
bkgnd button 2 of card 2
last bkgnd button
When used inside a button script: me
When a button receives a message: [the] target
A button can also be referred to as a part when you’re talking about its position among all buttons and fields within the same card or background.
AppleScript Definition
An expression that identifies a button by name, number, or id, using the same forms as HyperTalk except that “background” must be used in place of “bkgnd”.
integer
An expression that evaluates to a positive or negative integer or to zero. For example:
3
18 - 100
-(3 * sum(1,3,4,5)) + 39
In AppleScript, integer is a value class.
field
An expression that identifies a field by name, number, or id using one of the following forms (in AppleScript, use “background” in place of “bkgnd”):
card field id posInteger [[of] card]
card field text [of card] -- name
card field posInteger [of card]
ordinal card field [of card]
[bkgnd] field id posInteger [of card]
[bkgnd] field text [of card] -- name
[bkgnd] field posInteger [of card]
ordinal [bkgnd] field [of card]
For example:
card field id 3894
card field "My Notes"
card field 1
first card field
background field 3 of card 1
When used inside a field script in HyperTalk: `me`
When a field receives a message: `[the] target`
A field can also be referred to as a part when you’re talking about its position among all buttons and fields within the same card or background.
card
An expression that identifies a card by name, number, or id using one of the following forms (in AppleScript, use “background” in place of “bkgnd”):
recent card
back
forth
card id posInteger [of bkgnd
card text [of bkgnd] -- name
card posInteger [of bkgnd] -- number
ordinal card [of bkgnd]
position card [of bkgnd]
ordinal marked card
position marked card
marked card posInteger
For example:
card id 3894
card "Index"
card 1 of background 1
prev card
previous card of this background
next card
this card
first card
last card
middle card
any card
first marked card
last marked card
next marked card
previous marked card
marked card 1
marked card (the number of marked cards)
When used inside a card script in HyperTalk: me
When a card receives a message: [the] target
See also: button
and field
window
One of HyperCard’s built-in windows, the window containing the current stack (called the card window), or any other window containing a stack, as follows:
card window
tool window
window "tools"
pattern window
window "Patterns"
scroll window
window "scroll"
[the] message [window]
[the] message [box]
[the] msg [window]
[the] msg [box]
window "message"
message watcher
window "message watcher"
variable watcher
window "variable watcher"
window "Home"
window "Readymade Buttons"
-- if longWindowTitles is true:
window "My HD:Home"
window 6
window ID 21403082
Note: If a window containing a stack is inactive, you can set only its location
and visible
properties.
Important: External windows can’t be substituted for the window
placeholder (see the externalWindow
placeHolder).
HyperTalk Reference