Home
The HyperCard Center
HyperTalk Reference
Home » HyperTalk Reference » Properties

Note: This is a work in progress and will be formatting errors. Read more about the project on the home page.

height

set [the] height of button to integer set [the] height of field to integer set [the] height of card to integer set [the] height of window to integer get [the] height of menuBar The height property returns or sets an integer equal to the height in pixels of an object or window. Setting the height of a button, field, or window resizes it. HyperCard maintains the location (center coordinate) of the object, expanding or shrinking it on both sides evenly.

Setting the height of a card resizes all the cards in a stack. HyperCard forces the integer specifying the height to be an even number greater than 64 pixels.

You can't set the height of the menu bar.


Examples

the height of card button 1
the height of bkgnd field id 34
the height of this card
the height of message box
the height of tool window
the height of card window

set the height of bkgnd button "Next" to the height of bg btn "Prev"

Demo Script

on growAndShrinkButton
   repeat 15
     set height of bkgnd btn "Run the Script" to ¬
     (the height of bkgnd btn "Run the Script") + 2
     wait 1
   end repeat
   repeat 15
     set height of bkgnd btn "Run the Script" to ¬
     (the height of bkgnd btn "Run the Script") - 2
     wait 1
   end repeat
 end growAndShrinkButton

Placeholders

button
HyperTalk DefinitionAn expression that identifies a button by name, number, or id, using one of the following forms:

[card] button id posInteger [of card ][card] button text [of card ] -- name[card] button posInteger [of card ]ordinal [card] button [of card ]

bkgnd
button id posInteger [of card ]bkgnd button text [of card ] -- namebkgnd button posInteger [of card ]ordinal bkgnd button [of card ]For example:

card button id 3894
card button "Return"
card button 1
first card button
bkgnd button 2 of card 2
last bkgnd button
When used inside a button script:
me
When a button receives a message:
[the] target
A button can also be referred to as a part when you’re talking about its position among all buttons and fields within the same card or background.

AppleScript DefinitionAn expression that identifies a button by name, number, or id, using the same forms as HyperTalk except that “background” must be used in place of “bkgnd”.

integer
An expression that evaluates to a positive or negative integer or to zero. For example:

3
18 - 100
-(3 * sum(1,3,4,5)) + 39
In AppleScript, integer is a value class.

field
An expression that identifies a field by name, number, or id using one of the following forms (in AppleScript, use “background” in place of “bkgnd”):

card field id posInteger [of card ]card field text [of card ] -- namecard field posInteger [of card ]ordinal card field [of card ]

[bkgnd] field id posInteger [of card ][bkgnd] field text [of card ] -- name[bkgnd] field posInteger [of card ]ordinal [bkgnd] field [of card ]

For example:

card field id 3894
card field "My Notes"
card field 1
first card field
background field 3 of card 1
When used inside a field script in HyperTalk:
me
When a field receives a message:[the] target

A field can also be referred to as a part when you’re talking about its position among all buttons and fields within the same card or background.

card
An expression that identifies a card by name, number, or id using one of the following forms (in AppleScript, use “background” in place of “bkgnd”):

recent card
back
forth
card id posInteger [of bkgnd ]card text [of bkgnd ] -- namecard posInteger [of bkgnd ] -- numberordinal card [of bkgnd ]position card [of bkgnd ]

ordinal marked cardposition marked cardmarked card posInteger

For example:

card id 3894
card "Index"
card 1 of background 1
prev card
previous card of this background
next card
this card
first card
last card
middle card
any card
first marked card
last marked card
next marked card
previous marked card
marked card 1
marked card (the number of marked cards)
When used inside a card script in HyperTalk:
me
When a card receives a message:
[the] target
See also: button and field

window
One of HyperCard’s built-in windows, the window containing the current stack (called the card window), or any other window containing a stack, as follows:

card window
tool window
window "tools"
pattern window
window "Patterns"
scroll window
window "scroll"
[the] message [window]
[the] message [box]
[the] msg [window]
[the] msg [box]
window "message"
message watcher
window "message watcher"
variable watcher
window "variable watcher"
window "Home"
window "Readymade Buttons"
-- if longWindowTitles is true:
window "My HD:Home"
window 6
window ID 21403082
Note: If a window containing a stack is inactive, you can set only its location and visible properties.
Important: External windows can’t be substituted for the window placeholder (see the externalWindow placeHolder).

Related Topics

« grid | HyperTalk Reference | hilite »

Version 0.7b1 (March 24, 2022)

Made with Macintosh

Switch to Retro View