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Handling messagesAs a scripter, you write message handlers to respond to messages. When an object receives a message, HyperCard searches the object’s script for a handler with the same name (a handler starts with the word
on followed by the name of a message). If HyperCard finds a match, it runs any HyperTalk statements in the handler until it hits an
For example, if you want a button to respond to a
mouseUp message, you would add a
mouseUp message handler to its script.
Click Related Topics for more information about opening a script window.
Version 0.7b1 (March 24, 2022)
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